Dragon Fight, Slammer and other Games. A blog for games I have designed or played.
Thursday, 8 June 2023
Encounter One - Factions Part 1
Thursday, 4 May 2023
Encounter 2 - Game
ENCOUNTER TWO
- The enemy was denied a ship, as effectively as if it had been destroyed.
- The ship, once captured and with only minor refit, can now be used against its former owners.
A STARFLEET STUDIES PRODUCTION
BY
M. BOOTH and P. BROUGH
Game Rules Free download - 357kb
Please let us know if you have any comments or questions.
Transcription by Chris Nicole Email: chris_nicoleuk@yahoo.co.uk
Thursday, 20 April 2023
Encounter One - Imperial Escorts
Encounter One - Imperial Escorts
No, not those alluring individuals that frequent Spaceport bars (or so I'm told). This time I am looking at small ships of the Imperial Navy. The Broadheads may be the iconic ship of the Empire, but much of the day to day policing of Imperial space is done by less glamorous craft. These small ships serve a multitude of roles within the Navy. The Frigates, Corvettes, Mine Layers and System Patrol Boats.
These busy, hard working little ships are regarded as a plum command for the ambitious young gentlemen* of the Imperial Navy.
As usual, most of my Empire Escorts are from QT Models Starships range. I have a couple of Moscow Class 'Strike Cruisers' and a couple of squadrons of Banshee Class 'Light Cruiser'. The Moscows were originally part of QT Models Solar Force, the Banshees part of their Ramorian Fleet. The Banshees were later reissued by Games Workshop for their Space Fleet game, then again for Battle Fleet Gothic as Stalwart Escort Ships. I am not sure if the Moscows were included in Space Fleet or BFG.
* Imperial Navy tradition always refers to its officers as Gentlemen, even though a large proportion now are neither male, gentle or strictly human.
Banshee Class Frigate
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| NSF9 Banshee Class |
| EMPIRE | Ship | Banshee Class Frigate | |||
| Equipment | No | Mass | Points | ||
| Core Systems | |||||
| Bridge | 1 | 1 | 1 | ||
| Reactor | 1 | 1 | 0 | ||
| Main Drive | 1 | Strength 5 | 1 | 7 | |
| Manoeuvre Drive | 1 | 1 | 1 | ||
| Fire Control | 1 | 1 | 1 | ||
| Defence | No | ||||
| Shield St 4 | 1 | 1 | 5 | ||
| Point Defence | 1 | 1 | 2 | ||
| Weapons & Systems | No | Facing | |||
| Arrow Launcher | 3 | Forward | 3 | 21 | |
| Bolt Launcher | 2 | Turret | 2 | 14 | |
| Turret | 2 | All Round | 0 | 22 | |
| Hull and Cargo | |||||
| Hull | 0 | 0 | |||
| Total | 12 | 74 | |||
Moscow Class Fleet Scout
At Mass 15 the Moscows are a larger hull than the Banshees allowing for a better defence or heavier payload. As I only have two in my fleet they tend to act independently as Fleet scouts. I have given them an extra shield and point defence rather than more weapons. Their weapon payload is the same as the Banshee, but at mass 15 they can carry three Beam ST5 in place of the Banshee's Missile Launchers in their forward array. Some commanders may prefer to fit Arrow Launchers in the turrets for it's better range and accuracy over the punch of a heavy Bolt launcher.
| EMPIRE | Ship | Moscow Fleet Scout | ||
| Equipment | No | Mass | Points | |
| Core Systems | ||||
| Bridge | 1 | 1 | 1 | |
| Reactor | 1 | 1 | 0 | |
| Main Drive | 1 | Strength 5 | 1 | 7 |
| Manoeuvre Drive | 1 | 1 | 1 | |
| Fire Control | 1 | 1 | 1 | |
| Defence | No | |||
| Shield St 4 | 1 | 1 | 5 | |
| Shield St 3 | 1 | 1 | 4 | |
| Point Defence | 2 | 2 | 4 | |
| Weapons & Systems | No | Facing | ||
| Beam ST5 | 3 | Forward | 3 | 21 |
| Bolt Launcher | 2 | Turret | 2 | 14 |
| Turret | 2 | All Round | 0 | 22 |
| Probe | 1 | 1 | 10 | |
| Hull and Cargo | ||||
| Hull | 0 | 0 | ||
| Total | 15 | 90 | ||
Tuesday, 18 April 2023
Encounter One - Revised Ship Records
Encounter One - Revised Ship Records
Feel free to print these off and use them in your games or adapt to your own designs.
Empire - Broadhead Strike Cruiser
Banshee Class Frigate
Moscow Class Fleet Scout
Novan - Vespid Light Cruiser
Novan - Hunter Killer Light Cruiser
Novan - Head Hunter Battle Cruiser
Thursday, 6 April 2023
Return to Gaming and Encounter One - Variants
It's been a while since I last posted to the Blog. Life has been going on and my interests moved to other hobbies. Sailing Pond Yachts for example. Lately I have reconnected with some of my old wargames buddies at the Hull and East Riding Wargames Club formerly North Hull Wargamers. I fancy rolling a few dice and moving models round the table top again.
I even picked up a set of Napoleonics rules (De Bellis Napoleonicis). These look interesting and well thought out, I like the way they work and they only need relatively small numbers of figures. As it is I don't have any Napoleonics figures, but I know some people who do...
I have also been thinking about Encounter One. I fancy playing a few games or running them for someone else to try, just to see how well they play and how fleets evolve. With this in mind, I have come up with a few variant rules that could do with play testing.
I have also updated my Spaceships Miniatures page, adding links for Monday Knight Productions, Khurasan Miniatures and Irregular Miniatures.
Encounter One - Table Size
Encounter One was written for games clubs were 6'x8' or larger tables were readily available. The recommended scale of one Metral to one centimetre reflects this. But it means firing can start at 200cm or more. These days we are lucky to get a 6'x4' table to play on. I suggest using one centimetre to two Metrals. This should allow for some manoeuvre before effective firing starts.
If I wanted to be really radical, I might suggest keeping movement distances at one centimetre to one Metral while using one centimetre to two Metral for firing ranges. This needs testing out.
Encounter One - Game Set Up
- Dice for entry points on the table.
- Dice for when fleets come onto the table.
- Take a Hyper Space jump into the battle space.
- If fleets are split vary the entry points for each division.
- Consider victory conditions other than comparing losses. e.g. Save the merchant convoy; Delay the enemy for so many turns; Break through the enemy line; Find the lady; Capture the Starbase, etc.
- Look at historic naval battles, see how they could be replayed in space.
- Put a planet on the table and use the gravity rules.











