SLAMMER SKIRMISH

 

Point Man, (c) 1997 by Travis Tom

SLAMMER
Fast Action SF Skirmish Rules

Introduction 

SLAMMER is a set of wargame rules for Science Fiction skirmish games using miniatures. SLAMMER is not tied to any specific background or company product line. You can use whatever figures or models you have.

Slammer has a unusual Activation and Turn Sequence that means it can be played solo or by multiple players.
Units are activated in order of their Activation level. This reflects a units training, confidence, and approach to warfare. Activation Level may be affected by the unit's tactical situation, casualties or the presence of leaders.

I intended from the start that SLAMMER would be flexible and adaptable to different scenarios. I have intentionally kept it fairly 'loose', particularly in areas like troop motivation and Hollywood heroics. SLAMMER is meant to be fun! We use miniatures on the table top to represent men, women and bug eyed monsters. They might well be scared or heroic, angry or bored, professional or just hungry, above all they are unpredictable. When you play SLAMMER, occasionally try to see things through your troop’s eyes. They are more than just disposable weapons delivery systems, even the bug-eyed monsters! 

You can download a free pdf copy of Slammer Rules here:


If you have any comments or suggestions, you can e-mail them to; chris.nicoleuk@gmail.com  


There is an informal, free e-mail discussion list for SLAMMER at Groups.io This group includes updates on changes or additions to the rules, example scenarios, army lists, playtest queries and links to interesting sites. 


https://groups.io/g/SlammerSkirmish


SLAMMER is written by Chris Nicole with contributions and reality testing by Alex Nicole. It was playtested by members of Humberside Wargames Society and the Society of Fantasy & Science Fiction Wargamers; Game Design Study Group. Additional playtesting and comments in the designer’s notes were supplied by Tom Pope. 


SLAMMER has been influenced in approach, ideas, style and game mechanisms by many other authors. Some game designers and rule sets I particularly admire and recommend include: 


Phil Barker and Richard Bodley-Scott;


            De Bellus Antiquatus (DBA), 

            Hordes of the Things. 

Chip & Curtis (Chipco);

            Fantasy Rules! 

Matthew Hartley;

            Riot, Scudbusters, Tusk I, II & III.

Arnold Hendrick;

            Grav Armor.

Steve Jackson;

            Car Wars,  Ogre / GEV / Battlesuit ,

            The Fantasy Trip, Melee / Wizard.

Jon Tuffley;

            Dirtside, Full Thrust,  Star Grunt.

Jim Webster;

            Hell and Fateful Decisions, Hellfire.


                            and not forgetting Hollywood…




Chris Nicole,             15 February 2025.



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