Recently one of my local gaming groups posted on Facebook to see if anyone would be interested in Battle Fleet Gothic when we can get back into the club with our toys. There was a surprisingly enthusiastic response. Now I don't recall ever playing BFG, but I do have some space ship mini's for other games. I even have some Games Workshop spaceships! Mine are pre BFG and mostly pre- Warhammer. They are still nice little models and I remain fond of them.
QT Models - Atlantic Class Star liners masquerading as Guild Mercenary Cruisers.
QT Models / GW Re-issue - Shark Class Cruiser - The Empire's finest
GW/Citadel SCL6 Star Cruiser - Novan Head Hunters
Back in the early eighties, I was a student at Sheffield Polytechnic. I was more into gaming and modelling than my coursework so my stay in Sheffield only lasted one year. There were other issues, but I didn't identify them until much later. While in Sheffield, I joined Sheffield War Gaming Society. They met above the Robin Hood Hotel on the Wicker. One of the popular games at the time was Encounter One. This was a spaceships game with fleets of model spaceships battling across the table top.
Encounter One was written by Phil Brough and Malcolm Booth as Starfleet Studies. Both were members of Sheffield Wargame Society. They were published by Tabletop Games with some ships produced by QT Miniatures. I have copies of the second and third editions of the rules, so they were popular enough and went through some evolution. I am not aware of any later editions of the rules.
I saw a few big games of Encounter One played and they left quite an impression on me. I got a set of the rules, acquired a few model spaceships of my own and started designing my own ships. I never got to play Encounter One at Sheffield, but I brought the rules and my ships back to Hull where we played a few good games at Humberside Wargames Society.
One of the best things for me was seeing how ship and fleet designs evolved over several games. Players tried out different weapons and tactics and came up with counters to their opponents fleets.
The ship design system in E1 is relatively simple. You select weapons, defences, drives and other systems up to an agreed points total. The more equipment your ship has the bigger it is and the more Drives you need to move or turn it. The seven (and a half) different 'Races' in Encounter One, each have various advantages and special systems. It is a challenge to make the most of your fleet and minimise its disadvantages.
Turn Sequence and movement are straight forward. There are no written orders required, ships align their shields, then move in sequence alternating between players moving one ship or squadron at a time. When all ships have moved attacks are carried out, once again alternating between players.
The combat system may look complex at first but it is easy to pick up. Beams always hit, but the damage they do is reduced by range, target mass, tactical factors and the target's shields. Missiles have a chance of hitting (or missing) and may be stopped by point defence. If they hit they do one or two points of damage. Each point of damage takes out a Hull box or ship system. Hit location is random, it is possible to disable a ship with one hit if a vital system such as the Reactor, Bridge or Drive is struck.
There are rules for Morale, Fighters, Tractor Beams, Boarding Actions by Space Marines and the effects of Gravity.
I may be a bit nostalgic, but I still like this game and going through the rules again just reinforce that opinion. I would like to play it again and see others playing it. To that end and with Malcolm Booth's permission I have produced an updated set of Encounter One rules that you can download and try for yourself. The new version of Encounter One 2021 edition can be downloaded from my Encounter One page.
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