Friday 15 May 2015

Dragon Fight - Play Test 2

Dragon Fight 2

Second Play Test 12th May 2015

I had another solo play-test of Dragon Fight. Flying my Red and Green example dragons over 9 rounds.

The new manoeuvres seem to work well but combat was pretty inconclusive.
There was plenty of conflict as both Dragons got chances to hit each other and they both took damage but only Red took a Wound, reducing his Breath Weapon to D4.
As they were both rolling D6+1 for Strike and had D6+2 or D8 body and +2 Defence each, they managed to shake off most of the damage.

I played the Evade roll as all or nothing. If an Evade attempt fails (rolls less than Strike) then the defending flier takes all the Strike roll as damage. It is not reduced by the Evade roll.

I need other players to create dragons for testing.
Thirty points may be too limited, forty points should give you plenty to play with.

I was rolling Wings twice at the start of each round, once for Precedence and once for Movement Points.
Red the less agile flier won Precedence on five out of nine rounds but consistently had less Movement Points in each Round.
It might be more sensible to use one roll for both, or that might be too much of a double whammy for fliers with smaller Wings dice ?

There were a couple of occasions when one or other Dragon got into a Tail position.
In these cases it made game sense for the dragon in front to move first despite Precedence.
The Wings roll for shaking off a Tail became redundant as both Fliers managed to manoeuvre out of the Tailing situation.

I took photos of the game in progress.


Green:
Body:     D6          +2           Green uses a D6 / 6" move template.
Wings:   D10        +1
Strike:    D6          +1
Defence:              +2
Breath:  -             

Red:
Body:     D8                         Red uses a d8 / 8" move template.
Wings:   D6         
Strike:    D6          +1
Defence:              +2
Breath:  D6         


Rolling for Start positions and Height Band.
Green started at 1 HB 6
Red started at 2 HB 6

Round 1
Green:   Precedence = 8  MP = 15               HB = 6
Red:       Precedence = 7  MP = 7   HB = 6

Precedence (P) = Height Band + Wings dice +/- Speed
Movement Points (MP) = Wings Dice + 4

Red:       Soar; Straight;                   Gain 1 HB, lose 1 Speed
Green:   Soar x2; Bank; Straight;   Gain 2 HB, lose 2 Speed 

Both Fliers started at Height Band 6 then spent the first couple of rounds climbing to HB 8. Both dragons stayed at HB 8 for the rest of the game.
Note: Straights and Soars can include a turn of up to 30' so both Dragons were curving round to meet.
If there were more fliers would there be more incentive to change altitude during the game ?

Round 2
Green:   P = 8      MP = 9   HB = 8
Red:       P = 7      MP = 8   HB = 7

Both fliers rolled low on Precedence and the Speed penalty reduced it further
Green wins Precedence Red moves first.

Red:       Soar; Straight x2               Gain 1 HB, lose 1 Speed
Green:   Straight x3, Strike!, Straight

Green Strike = 5-2 Defence = 3 damage, Red Body roll = 2 resulting in the only Wound of the game. Red's Breath reduced to D4.
Red Counters = 3-2 Defence = 1 damage, green Body Roll = 6 no wound.

Round 3
Green:   P = 10    MP = 9   HB = 8
Red:       P = 10*  MP = 6   HB = 8

*Red wins Precedence as he has a smaller Wings dice. Green moves first.

Green:   Bank x3
Red:       Bank x2

Both fliers pulled round towards each other but did not engage.



Round 4
Green:   P = 12    MP = 14               HB = 8
Red:       P = 12*  MP = 9   HB = 8

*Red wins Precedence as he has a smaller Wings dice. Green moves first.

Green:   Straight x6
Red:       Bank x3 Strike!

Green made 6x 30' turns, trying to make some distance between them.
Red made 3x 60' turns, Red catches Green and Strikes, Green Evades.
Red Strike = 4
Green Evade (Wings) = 11 Red misses.



Round 5
Green:   P = 13    MP = 12               HB = 8
Red:       P = 10    MP = 6   HB = 8

Green wins Precedence, Red moves first

Red:       Straight x3 
Green:   Bank x4

Red turns away after striking, Green Evades.

Red Strike = 7
Green Evades (Wings) = 3

Red strikes Green for 7-2 damage, Green Body roll = 6 no wound.



Round 6
Green:   P = 11    MP = 7
Red:       P= 14     MP = 5

Red wins Precedence except Green has a Tail, Red has to move first.

Red:       Bank, Straight
Green:   Straight x3

Green Strikes Red for 5, Red Counters for 3.

Green Strike = 5-2 Defence = 3 damage, Red Body roll = 6 no wound.
Red Counters (Strike) = 3-2 Defence = 1 damage, green Body Roll = 5 no wound.



Round 7
Green:   P = 11    MP = 7
Red:       P = 12    MP = 10

Red wins Precedence, Green moves first

Green:   Bank, Straight x2
Red:       Tight turn (90') x2, Straight

Green Banks away, Red pursues and Breathes.
Red Breath = 3
Green Evade = 6 Missed!



Round 8
Green:   P = 12    MP = 11
Red:       P = 11    MP = 5

Green wins Precedence, Red moves first. Red attempts to Tail Green but is shaken off.

Red:       Bank, Straight
Green:   Straight x5

Turn 9
Green:   P = 17    MP = 13
Red:       P = 10    MP = 8

Green wins Precedence, Red moves first.

Red:       Straight x4
Green:   Straight x6

Time to go home, both Fliers head for their lairs.

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