Friday, 28 May 2021

Encounter One - Imperial Strike Cruisers

Spaceship design in Encounter One is pretty much left up to each player. There are three examples a the back of the rules. One ship each for Empire, Federation and Novans.

Once you have chosen a race or faction it's up to you how you build your ships. Once you start playing, your designs will evolve as a result of encountering opposing designs.

I have tended to favour the Empire and Novans in my fleets. The enemy was usually Federation, which meant my ship designs had to counter the Fed's Kennedy Field. My usual counter to Kennedy Fields is massive concentration of beam strength to try and overload them. To be fair, massive beam strength is an effective response to most opposition. Peace Through Superior Fire Power!

The Empire has an advantage here in that they can build bigger ships than most of the other factions. As Beam strength is limited by the ships mass, bigger ships means bigger Beams and Beamz meanz Death!

If you find your enemy has increased their Shield layers to counter your Beam Arrays, then the Empire has another advantage here. Empire St 5 Beam, Arrow Launchers and Bolt Launchers all cost seven points each. This means it is very easy to swap weapons without having to recalculate your fleet. A spread of missiles can really upset an enemy that relies on shield strength. Even the Novans with their Clever Metal are not invulnerable to Missiles. 

My usual approach is to arrange my Beam weapons in batteries or arrays of up to the mass of the ship or 30 as the Fire Table stops at 30. Generally the Primary Array is in the forward arc, supported by secondary turret arrays. Keep the enemy at the pointy end. 

A special favourite in my Empire fleet are my Broadhead class strike Cruisers. Broadhead because the models look like arrowheads and my version of the Empire harks back to the Elizabethans and Empress Gloriana.

Most of my Empire spaceships came from the old QT Models range and the Games Workshop reissues. These miniatures were first produced by QT Models as NSF4 Paris Class Cruiser in their Star Force 3000 range. They were later reissued by Games Workshop and added to their Space Fleet and Battle Fleet Gothic games as Thunderbolt Cruisers. 


The Broadheads are Mass 36 maximised with three St5 Main Drive and two Manoeuvre drives to help them keep the pointy end towards the enemy. They have Inertialess Drive, but I still have not really got the hang of how best to use that. It's a bit too 'Quantum' for most Imperial officers.

A Primary Array of six ST5 Beam in the forward Arc is supported by six all round turrets. In the base version of the Broadhead the turrets all carry St5 Beam for two arrays of St30. 

There is a relatively heavy defensive set up with four St4 and two St3 Shields for all round coverage and layering plus four point defence. Two 'Bowchaser' Dart Launchers add a long range strike in line with Imperial Doctrine that assumes they will always be doing the chasing. A Fighter wing gives a separate strike and reconnaissance element. A forward Tractor intended mainly for targeting rounds it off neatly to 250 points.

If I were to add anything it might be a Marines complement. If only they wouldn't drink the Reactor water...

EMPIRE

Ship

Broadhead Strike Cruiser

Equipment

No

ST


Mass

Points

Comments

Core Systems







Bridge

2



2

3

[  ][  ]

Reactor

1



1

0

[  ]

Main Drive

3

5

Strength 1-5

3

21

[  ][  ][  ]

Manoeuvre Drive

2



2

2

[  ][  ]

Inertialess Drive

1



1

10

[  ]

Fire Control

1



1

1

[  ]

Defence

No






Shield St 4

4



4

20

[  ][  ][  ][  ]

Shield St 3

2



2

8

[  ][  ]

Point Defence

4



4

8

[  ][  ][  ][  ]

Weapons & Systems

No

ST

Facing




Tractor

1


Forward

1

4

[  ]

Beam

6

5

Forward

6

42

[  ][  ][  ][  ][  ][  ]

Beam

6

5

Turret

6

42

[  ][  ][  ][  ][  ][  ]

Turret

6

3

All Round

0

66

[  ][  ][  ][  ][  ][  ]

Dart Launcher

2


Forward

2

6

[  ][  ]

Fighter Bay

1



1

5

[  ]

Fighters


6

Six Fighters in Flight


12

F F F F F F

Hull and Cargo







Hull




36

0

[  ][  ][  ][  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ][  ][  ][  ]

Total



Mass

36

250

Points


SHIP "BROADHEAD" 

RACE EMPIRE 

TYPE STRIKE CRUISER 

ACC/DEC 8 TURNS 2

POINTS COST 250 MASS 36

SPEED TURNS SHIELDS




Fighter Flight 

   F    F    F    F   F    F

Acc/Dcc  7   Turns 10

SPEED TURNS DURATION 




Two variants are in use. The Broadhead-A swaps out the turreted Beams for Arrow Launchers. The Broadhead-B swaps the turreted Beams for Bolt launchers. Both come to the same cost of 250 points and 36 mass.

Broadhead-A



Broadhead-B






Monday, 12 April 2021

Encounter One Combat Example

Following queries received after putting the new edition of Encounter One online, I have included a combat example in the rules. This uses two of the example ships from the rules and runs through the Firing procedure for Beams and Missiles.
I have expanded the Example below and added graphics from the Fire Chart.

Thursday, 25 March 2021

Spaceship Games

 Recently one of my local gaming groups posted on Facebook to see if anyone would be interested in Battle Fleet Gothic when we can get back into the club with our toys. There was a surprisingly enthusiastic response. Now I don't recall ever playing BFG, but I do have some space ship mini's for other games. I even have some Games Workshop spaceships! Mine are pre BFG and mostly pre- Warhammer. They are still nice little models and I remain fond of them.

QT Models - Atlantic Class Star liners masquerading as Guild Mercenary Cruisers.


QT Models / GW Re-issue - Shark Class Cruiser - The Empire's finest


GW/Citadel SCL6 Star Cruiser - Novan Head Hunters

Back in the early eighties, I was a student at Sheffield Polytechnic. I was more into gaming and modelling than my coursework so my stay in Sheffield only lasted one year. There were other issues, but I didn't identify them until much later. While in Sheffield, I joined Sheffield War Gaming Society. They met above the Robin Hood Hotel on the Wicker. One of the popular games at the time was Encounter One. This was a spaceships game with fleets of model spaceships battling across the table top. 

Encounter One was written by Phil Brough and Malcolm Booth as Starfleet Studies. Both were members of Sheffield Wargame Society. They were published by Tabletop Games with some ships produced by QT Miniatures. I have copies of the second and third editions of the rules, so they were popular enough and went through some evolution. I am not aware of any later editions of the rules.

Encounter One 3rd Edition cover.

I saw a few big games of Encounter One played and they left quite an impression on me. I got a set of the rules, acquired a few model spaceships of my own and started designing my own ships. I never got to play Encounter One at Sheffield, but I brought the rules and my ships back to Hull where we played a few good games at Humberside Wargames Society. 

One of the best things for me was seeing how ship and fleet designs evolved over several games. Players tried out different weapons and tactics and came up with counters to their opponents fleets. 

The ship design system in E1 is relatively simple. You select weapons, defences, drives and other systems up to an agreed points total. The more equipment your ship has the bigger it is and the more Drives you need to move or turn it. The seven (and a half) different 'Races' in Encounter One, each have various advantages and special systems. It is a challenge to make the most of your fleet and minimise its disadvantages. 

Turn Sequence and movement are straight forward. There are no written orders required, ships align their shields, then move in sequence alternating between players moving one ship or squadron at a time. When all ships have moved attacks are carried out, once again alternating between players. 

The combat system may look complex at first but it is easy to pick up. Beams always hit, but the damage they do is reduced by range, target mass, tactical factors and the target's shields. Missiles have a chance of hitting (or missing) and may be stopped by point defence. If they hit they do one or two points of damage. Each point of damage takes out a Hull box or ship system. Hit location is random, it is possible to disable a ship with one hit if a vital system such as the Reactor, Bridge or Drive is struck.

There are rules for Morale, Fighters, Tractor Beams, Boarding Actions by Space Marines and the effects of Gravity.

I may be a bit nostalgic, but I still like this game and going through the rules again just reinforce that opinion. I would like to play it again and see others playing it. To that end and with Malcolm Booth's permission I have produced an updated set of Encounter One rules that you can download and try for yourself. The new version of Encounter One 2021 edition can be downloaded from my Encounter One page.

Encounter One 2021

If you do try it out, please let me know how you get on or if you have any questions.

Play nice and have fun,

Chris 


Tuesday, 31 December 2019

First and last post of 2019

For years and years, I used Yahoo! Groups to support my games, Slammer and The Fantasy Trip online RPG's.

When Yahoo! announced that they were not going to host user created content on their sites, it never occurred to me that they were going to delete all the years and years of existing emails.
I thought they just wanted to take off the files and photos not the whole message archive!

I tried their Groups Download Manager expecting a set of documents and photos from the Groups I own or administer. Instead I eventually got four huge zip files, (the first one took nearly an hour to download 1.97GB). They appear to have archived everything from every Y! group I was a member of.
I now have complete archives for Groups I had forgotten I was a member of!
But so far I have not been able to open any of the email messages so they don’t seem all that useful.

I have no idea how Yahoo! expect to benefit from this ?
Y! groups are now pretty much reduced to a mailing contact list with no record of emails sent or received.

Oh God, I miss G+ so much.

:(

On top of everything else (Dad, Mum, Brexit, BoJo/Corbyn, Fires and Floods, etc) 2019 has been pretty rough.

Let's hope 2020 is better.

Happy New Year to you all.



Chris Nicole

Thursday, 25 October 2018

A year of Hordes - Further notes



Since I posted our results table, I have come across a few more diary entries:

20 November 2017
Honest Orcs
Dwarves
Dwarves win

So far the Dwarves remain unbeaten, but the Honest Orcs acquitted themselves well and the latest game was a darn close run thing!

15th January 2018
Ratmen
Savage Orcs
Savage Orcs win

Once again the Savage Orc Hordes outperformed all expectation, their Ballista unleashed Hell and their Trolls stomped across the battlefield causing mayhem.
The plucky Rats got mangled due to a series of lousy dice rolls. At least that's my story, and I'm sticking to it.

19th February 2018
Eastern Empire
Savage Orcs
Two games, one win each

We played two games of Hordes of the Things last night at Stronghold. Kev's Savage Orcs won the first battle when my Empire general rashly tried to tackle the trolls on his own. As that game finished rather quicker than expected we had a rematch.
The Empire re-organised and put their strong cavalry front and centre with the infantry (bows supported by spears) on either flank.
The Empire infantry managed to hold off the Orc's Trolls and Bats while the Empire cavalry rolled over the Orc Shooters in their centre.

23rd July 2018
Honest Orcs ?
Savage Orcs
Savage Orcs Win

Richard joined us, he borrowed Kev's Savage Orcs and trounced me and my army.

17th SeptemberSteppe 'N Wolf goblinsMedievalDraw ?

Kev's first outing with his new Medieval army. Hero General, Cleric, Artillery, Knights and Blades. They look superb.

Tuesday, 23 October 2018

A year of Hordes at The Stronghold

Kev and I started playing Hordes of the Things together at The Stronghold Games Club in November last year. We have managed to get a couple of games in each month since then. Best as I can recall results so far are as follows:

Date
Chris
Kevin
Comment
6 November 2017
Lizardmen
Dwarves
Dwarves win
4th December 2017
Ratmen
Steppe Goblins
Goblins win, just
11th December 2017
Eastern Empire
Savage Orcs
Orcs win
29th January 2018
Dwarves
Savage Orcs
Dwarves win
5th February 2018
Black Orcs
Savage Orcs
Not recorded
19th February 2018
Eastern Empire
Savage Orcs
Two games, one win each
12th March 2018
Ratmen
Savage Orcs
Ratmen win
14th May 2018
Ratmen
Dwarves
Close win for the Dwarves
9th April 2018
Army of the Basilisk
Dwarves
Dwarves win
23rd April 2018
Ratmen
Dwarves
Dwarves win, JC got frogged!
30th April 2018
New Reformed Dwarves
Savage Orcs
Draw due to time out.
4th June 2018
Ratmen
Savage Orcs
Ratmen win
11th June 2018
Honest Orcs
Savage Orcs
Savage Orcs win
18th June 2018
Steppe Goblins
Savage Orcs
Steppe Goblins win
9th July 2018
Eastern Empire
Savage Orcs
Draw
3rd September 2018
Eastern Empire
Savage Orcs
Savage Orcs win
10th September 2018
Steppe Goblins
Savage Orcs
Two games, Orcs win both.
Richard won with the Orcs in the second match.
15th October 2018
Eastern Empire
Medieval
Empire win
22nd October 2018
Lizardmen
Savage Orcs
Lizardmen win

Results overall are fairly even, some of the battles were pretty close. I have not kept track of who was defending or attacking, but this does not usually make much difference to our tactics!
We had one game where Richard played Kev's army and won a good victory with a surprising flank move.