Dragon Fight, Slammer and other Games. A blog for games I have designed or played.
Monday, 12 April 2021
Encounter One Combat Example
Following queries received after putting the new edition of Encounter One online, I have included a combat example in the rules. This uses two of the example ships from the rules and runs through the Firing procedure for Beams and Missiles.
Thursday, 25 March 2021
Spaceship Games
Recently one of my local gaming groups posted on Facebook to see if anyone would be interested in Battle Fleet Gothic when we can get back into the club with our toys. There was a surprisingly enthusiastic response. Now I don't recall ever playing BFG, but I do have some space ship mini's for other games. I even have some Games Workshop spaceships! Mine are pre BFG and mostly pre- Warhammer. They are still nice little models and I remain fond of them.
QT Models - Atlantic Class Star liners masquerading as Guild Mercenary Cruisers.
QT Models / GW Re-issue - Shark Class Cruiser - The Empire's finest
GW/Citadel SCL6 Star Cruiser - Novan Head Hunters
Back in the early eighties, I was a student at Sheffield Polytechnic. I was more into gaming and modelling than my coursework so my stay in Sheffield only lasted one year. There were other issues, but I didn't identify them until much later. While in Sheffield, I joined Sheffield War Gaming Society. They met above the Robin Hood Hotel on the Wicker. One of the popular games at the time was Encounter One. This was a spaceships game with fleets of model spaceships battling across the table top.
Encounter One was written by Phil Brough and Malcolm Booth as Starfleet Studies. Both were members of Sheffield Wargame Society. They were published by Tabletop Games with some ships produced by QT Miniatures. I have copies of the second and third editions of the rules, so they were popular enough and went through some evolution. I am not aware of any later editions of the rules.
I saw a few big games of Encounter One played and they left quite an impression on me. I got a set of the rules, acquired a few model spaceships of my own and started designing my own ships. I never got to play Encounter One at Sheffield, but I brought the rules and my ships back to Hull where we played a few good games at Humberside Wargames Society.
One of the best things for me was seeing how ship and fleet designs evolved over several games. Players tried out different weapons and tactics and came up with counters to their opponents fleets.
The ship design system in E1 is relatively simple. You select weapons, defences, drives and other systems up to an agreed points total. The more equipment your ship has the bigger it is and the more Drives you need to move or turn it. The seven (and a half) different 'Races' in Encounter One, each have various advantages and special systems. It is a challenge to make the most of your fleet and minimise its disadvantages.
Turn Sequence and movement are straight forward. There are no written orders required, ships align their shields, then move in sequence alternating between players moving one ship or squadron at a time. When all ships have moved attacks are carried out, once again alternating between players.
The combat system may look complex at first but it is easy to pick up. Beams always hit, but the damage they do is reduced by range, target mass, tactical factors and the target's shields. Missiles have a chance of hitting (or missing) and may be stopped by point defence. If they hit they do one or two points of damage. Each point of damage takes out a Hull box or ship system. Hit location is random, it is possible to disable a ship with one hit if a vital system such as the Reactor, Bridge or Drive is struck.
There are rules for Morale, Fighters, Tractor Beams, Boarding Actions by Space Marines and the effects of Gravity.
I may be a bit nostalgic, but I still like this game and going through the rules again just reinforce that opinion. I would like to play it again and see others playing it. To that end and with Malcolm Booth's permission I have produced an updated set of Encounter One rules that you can download and try for yourself. The new version of Encounter One 2021 edition can be downloaded from my Encounter One page.
Encounter One 2021
Tuesday, 31 December 2019
First and last post of 2019
Thursday, 25 October 2018
A year of Hordes - Further notes
Since I posted our results table, I have come across a few more diary entries:
20 November 2017
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Honest Orcs
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Dwarves
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Dwarves win
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So far the Dwarves remain unbeaten, but the Honest Orcs acquitted themselves well and the latest game was a darn close run thing!
15th January 2018
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Ratmen
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Savage Orcs
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Savage Orcs win
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Once again the Savage Orc Hordes outperformed all expectation, their Ballista unleashed Hell and their Trolls stomped across the battlefield causing mayhem.
The plucky Rats got mangled due to a series of lousy dice rolls. At least that's my story, and I'm sticking to it.
19th February 2018
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Eastern Empire
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Savage Orcs
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Two games, one win each
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We played two games of Hordes of the Things last night at Stronghold. Kev's Savage Orcs won the first battle when my Empire general rashly tried to tackle the trolls on his own. As that game finished rather quicker than expected we had a rematch.
The Empire re-organised and put their strong cavalry front and centre with the infantry (bows supported by spears) on either flank.
The Empire infantry managed to hold off the Orc's Trolls and Bats while the Empire cavalry rolled over the Orc Shooters in their centre.
23rd July 2018
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Honest Orcs ?
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Savage Orcs
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Savage Orcs Win |
Richard joined us, he borrowed Kev's Savage Orcs and trounced me and my army.
| 17th September | Steppe 'N Wolf goblins | Medieval | Draw ? |
Tuesday, 23 October 2018
A year of Hordes at The Stronghold
Date
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Chris
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Kevin
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Comment
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6 November 2017
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Lizardmen
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Dwarves
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Dwarves win
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4th December 2017
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Ratmen
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Steppe Goblins
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Goblins win, just
|
11th December 2017
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Eastern Empire
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Savage Orcs
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Orcs win
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29th January 2018
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Dwarves
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Savage Orcs
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Dwarves win
|
5th February 2018
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Black Orcs
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Savage Orcs
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Not recorded
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19th February 2018
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Eastern Empire
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Savage Orcs
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Two games, one win each
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12th March 2018
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Ratmen
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Savage Orcs
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Ratmen win
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14th May 2018
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Ratmen
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Dwarves
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Close win for the Dwarves
|
9th April 2018
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Army of the Basilisk
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Dwarves
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Dwarves win
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23rd April 2018
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Ratmen
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Dwarves
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Dwarves win, JC got frogged!
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30th April 2018
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New Reformed Dwarves
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Savage Orcs
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Draw due to time out.
|
4th June 2018
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Ratmen
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Savage Orcs
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Ratmen win
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11th June 2018
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Honest Orcs
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Savage Orcs
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Savage Orcs win
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18th June 2018
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Steppe Goblins
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Savage Orcs
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Steppe Goblins win
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9th July 2018
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Eastern Empire
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Savage Orcs
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Draw
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3rd September 2018
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Eastern Empire
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Savage Orcs
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Savage Orcs win
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10th September 2018
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Steppe Goblins
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Savage Orcs
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Two games, Orcs win both.
Richard won with the Orcs in the second match.
|
15th October 2018
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Eastern Empire
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Medieval
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Empire win
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22nd October 2018
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Lizardmen
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Savage Orcs
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Lizardmen win
|
Results overall are fairly even, some of the battles were pretty close. I have not kept track of who was defending or attacking, but this does not usually make much difference to our tactics!
We had one game where Richard played Kev's army and won a good victory with a surprising flank move.
Tuesday, 15 May 2018
Hordes of the Things - Ratmen vs Dwarves, Round 2
Dwarves:
Hero General 4AP x1
Trolls - Behemoth 4AP x1
Ogres - Behemoth 4AP x1
Dwarven X Bows - Shooters 2AP x1
Dwarven Warriors - Blades 2AP x5
The Dwarves got to defend so had a Stronghold.
Ratmen:
Joolius Cheezer - Magician General 4AP x1
Spears 2AP x2
Shooters 2AP x2
Warbands 2AP x6
We dice for randomised terrain. This time we got a couple of patches of woodland and a couple of Hills.
Both armies advance towards each other in good order. Bad going on both flanks narrow the battlefield.
The Dwarves allied Ogres are lured into an ambush by plucky Ratmen snipers and cut to pieces in the woods!
Confusion abounds as the battle lines break up and it's every Rat or Dwarf for them self!
Both armies are disordered and down to half strength.
The Dwarves hero General stepped into the fray and saved the day for his army, organising a critical counter attack that broke the remaining Ratman army.
The Ratman general, Joolius Cheezer was mostly ineffective. His recent spell as an amphibian must have sapped his confidence!
The dead units pile up on both sides.
The Dwarves remain undefeated but this was a pyrrhic victory.
Wednesday, 2 May 2018
Hordes of the Things - ongoing games at The Stronghold
We meet most Monday evenings between 7pm and 9pm and usually manage to get a game in. I had diaried some of our games and thought it worth recording.
6th November 2017
Dwarves vs Lizardmen
Our first match, Kev took the Dwarves and wiped the floor with the Lizardmen. The Dwarves are always a tough army but the Lizardmen fared particularly badly.
5th December 2017
Steppe Goblins vs Ratmen
11th December 2017
Savage Orcs vs Eastern Empire
Kev's first outing with his Savage Orcs. The Empire's Knight General overextended himself (as usual) and got killed off fairly quickly. Win for the Orcs.
Orc Warhorde:
Orc General (Orc King in Chariot) @ 4AP (1);
Flyers (Bat Swarm) @ 2AP (x2) ;
Artillery (Bolt Thrower) @ 3AP (1) ;
Beasts (Wolves) @ 2AP (1) ;
Shooters (Orc Archers) @ 2AP (x2) ;
Hordes (Orc Warriors) @ 1AP (x5) ;
Behemoth (Troop of Trolls) @ 4AP (1);
This is pretty much the by-the-book army list from HotT 2.0.
It has a three heavy units (Hero, Behemoth and Artillery) plus Aerials and Beasts supported by massed Hordes and a couple of Shooters.
The Orcs were defending so got a Stronghold too.
Opposing them I brought out my Eastern Empire for a re-match.
They had fared very badly on their last outing.
Knight General @ 2AP (1);
Iron Dragons Cataphracts (Knights) @ 2AP (x2);
Red Griffons Heavy Cavalry (Riders) @ 2AP (x3);
Varangian Dwarves (Spears) @ 2AP (x2);
Empire Levy (Shooters) @ 2AP (x4);
These are my Fantasy Byzantines with an impressive mass of Knights and Heavy Cavalry backed up by some useful infantry.
For the last couple of games we have been dicing for terrain placement. The defender chooses a piece of terrain then we dice to see which quarter or players choice for where it goes. For this game we got a large wood on the attackers left flank and a small wood on the defenders left flank.
The Orc defenders lined up across the board. Their Hordes lined up on the left around their artillery. Their Shooters, Wolves, Bats, Trolls and General line up on their right.
The Empire formed up in a single phalanx of four ranks; Cavalry, Knights, Shooters then Spears bringing up the rear.
Early in the game. The Orcs have lost both their Bats to an overconfident sortie against the Empire shooters. The Empire has lost a unit of Heavy cavalry to the Orcs fearsome Artillery. The Orcs are holding the line while the Empire advances.
29 January 2018
Savage Orcs vs Dwarves
Win for the Dwarves. My first win since we started playing.
5 February 2018
Black Orcs vs Savage Orcs
I can't recall this game at all, no idea who won.
19 February 2018
Savage Orcs vs Eastern Empire
We played two games. Kev's Savage Orcs won the first battle when my Empire general rashly tried to tackle the trolls on his own. As that game finished rather quicker than expected we had a rematch.
The Empire reorganised and put their strong cavalry front and centre with the infantry (bows supported by spears) on either flank.
The Empire infantry managed to hold off the Orc's Trolls and Bats while the Empire cavalry rolled over the Orc Shooters in their centre.
Aftermath of the second battle. Once the Empire cavalry hit the Orc's center it was all over. The Knights are still in reserve here keeping their General safe!
12 March 2018
Savage Orcs vs Ratmen
Win for the Rats.
9 April 2018
Lizardmen Army of the Basilisk vs Dwarves
I tried remodelling my Lizardmen army. The Basilisk is a magic using monster with lots of fast moving little legs and a petrifying magic gaze. If you have the Pip’s to spare this gives it a range attack. I never got enough Pips so the Basilisk did not really contribute to the battle. The Dinosaur Riders got away from their support and cut down by the Dwarven Blades. With their best units gone or out of reach there was not a lot the main body could do once they contacted the Dwarves.
Army of the Basilisk
Lizard King - Blades General 2AP
The Basilisk - Magician 4AP
Dinosaur Riders - Behemoth x2 8AP
Brontosaur riders - Knights x2 4AP
Lizardmen - Hordes x6 6AP
Win for the Dwarves.
23rd April 2018
Ratmen vs Dwarves
My Ratmen vs Kev's Dwarves. The Dwarves remain undefeated, the Ratties had a very bad night of it, their Magician general Joolius Cheezer distinguished himself by rolling two ones in succession and inadvertently turned himself into a frog. Good game!
My New Reformed Dwarves vs Kev's Savage Orcs produced a fun game. The Dwarves remain undefeated, but they did not win! We had to stop the game as the shutters were coming down and the store was closing.
The Dwarves had pushed through the Orcs centre but then faced a second line of revived Hordes pouring out of the Orcs stronghold. Also the Orcs had mobile units of Beasts and Bats behind the Dwarves flanks.
Both sides had an artillery piece so we checked the rules and found we had been playing them wrong all this time. Artillery only shoots in its own bound and not if it has moved. This made a significant difference but better balanced as a unit.
Also we tried a unit of Sneakers for the first time. These acted as fast Blades and should have provided useful support to the Shooters except they ran away!
Amalgamated Union of Dwarven Ironworkers (AUDI)
t'Gaffer, the Iron Master - Blades General x1 = 2AP;
Forge Brethren - Blades x4 = 8AP;
Dwarf Stokers - Spears x2 = 4AP;
Dwarf Riveters - Shooters x2 = 4AP;
Engineers & Boiler Makers - Artillery x1 = 3AP;
Flying Pickets - Sneakers x1 = 3AP;
Alternative
Red Sven, Shop Steward - Cleric x1 = 3AP













